azar Khosravi; rahim ramzaninejad; fariba mohammadian
Abstract
Objective: The aim of this research was Designing Conceptual model of basic sports development management to case Study of Gymnastics.Methodology: The research method was qualitative research with systematic exploratory approach. The statistical population consisted of two sections of human society (managers, ...
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Objective: The aim of this research was Designing Conceptual model of basic sports development management to case Study of Gymnastics.Methodology: The research method was qualitative research with systematic exploratory approach. The statistical population consisted of two sections of human society (managers, coaches ...) and information society (books, articles, documents, media, etc.) related to basketball. The sample was selected based on theoretical saturation and was sampled in a theoretical way (18 people and 51 documents). The research tool was a library study and exploratory interviews. The validity of the tool was evaluated and verified based on the legal and scientific evidence of the sample, the opinion of the experts, and the agreement between the codebook editors. A multi-stage coding method was used to analyze the data using a systematic approach.Results: The research coding framework consisted of five levels, 14 variables and 118 components. Four levels include; Field (National Development of Sports, National Background and International Gymnastics Developments), Ability (Knowledge and Functions), Structure (Management, Finance, Facilities and Events), Participation (Human Resources, Talent Management, Stakeholders) and Performance (International Success) and sustainable development. Finally, the challenges and strategies of gymnastics development were identified based on the conceptual model. Conclusion: Based on the results, it can be said that the development of output gymnastics is a systematic process and a multi-level system, and the outcome of affecting and being affected between contextual, capability, structural, participatory and functional factors determines its extent.
noshin benar; fatemeh saeedi; Azar Khosravi Aghdam
Abstract
Objective: The present study was aimed at providing a feasibility model for the development of electronic sports with the approach of business and job creation.Methodology: The research method is qualitative with exploratory nature and the data theory strategy of the foundation has been used in it. The ...
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Objective: The present study was aimed at providing a feasibility model for the development of electronic sports with the approach of business and job creation.Methodology: The research method is qualitative with exploratory nature and the data theory strategy of the foundation has been used in it. The statistical population of the study included elites and executive and academic specialists in the field of e-sports, business and employmentin Guilan province. Targeted and snowball sampling methods were used for sampling for semi-structured interviews. A total of 15 interviews were conducted and sampling continued until the study reached theoretical saturation and adequacy.Results: The research findings show that after more detailed classification, 143 sub-concepts 73 concepts and 18 categories have been enumerated in the form of a paradigm model including the development of e-sports as a central category and causal conditions (nature of stakeholders (actors) of e-sports ecosystem, economic nature). Intervention conditions (legal challenges, structural challenges), contextual conditions (identification, attractiveness), strategies (infrastructure development, capacity development, managerial-structural development, socio-cultural development) and consequences (improvement and facilitation of e-sports business environment) were located.Conclusion: based on the qualitative approach, the feasibility model for the development of e-sports was reviewed and depicted, and based on it, it can be said that managers and officials can strengthen technological infrastructure, educational infrastructure and physical infrastructure while developing human capabilities, financial capabilities and the marketing and platforming capabilities of business creation, partnerships, financial incentives, and a focus on culture-building, and information dissemination improve and facilitate the e-sports business environment.