Rezgar Pourmarouf; Ali Afrouzeh
Abstract
Objective: This study aims to examine the level of participation of esports players in physical activities and identify the factors influencing their behaviors and intentions toward engaging in such activities.Methodology: This applied research follows a descriptive-correlational design. The statistical ...
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Objective: This study aims to examine the level of participation of esports players in physical activities and identify the factors influencing their behaviors and intentions toward engaging in such activities.Methodology: This applied research follows a descriptive-correlational design. The statistical population consisted of Generation Z gamers (born between 1994 and 2009) who actively participated in esports, either professionally or recreationally, with at least one year of relevant experience in the field. Participants were selected through convenience sampling from gaming platforms, online communities, esports clubs, and other related groups. The sample size of 408 individuals was determined using Cochran's formula. Data collection tools included two standardized questionnaires: the Theory of Planned Behavior Questionnaire (measuring attitude, subjective norm, perceived behavioral control, and behavioral intention) and the Perceived Usefulness and Enjoyment Questionnaire (assessing users' perceptions of the value and enjoyable experiences derived from physical activity), along with a researcher-developed questionnaire on physical activity participation. Data analysis was performed using structural equation modeling (SEM) with PLS4 software.Results: The results indicated that perceived behavioral control and subjective norms had a positive and significant impact on the intention of esports players to participate in physical activities. Moreover, a positive attitude toward physical activities, particularly when combined with perceived enjoyment and usefulness, played a critical role in strengthening their behavioral intentions.Conclusion: The findings indicated that enhancing esports players' participation in physical activities requires addressing psychological factors such as perceived behavioral control, positive attitudes, and social norms. Policymakers in sports and health sectors can design culturally relevant and intergenerational awareness campaigns that emphasize the enjoyment and benefits of physical activities to foster positive attitudes. Additionally, creating opportunities aligned with the interests and lifestyles of this group can facilitate greater participation in physical activity programs, contributing to improved physical and social health.
Sport Management and Development
Mehdi Shoorvazi; Hosein Akbari yazdi; Alireza Elahi
Abstract
Objective: The main purpose of this study was to provide a model of Crowdsourcing in Iran’s sport for all.
Methodology: the research method was explorative and qualitative based on Glaser approach. In order to gather information, in-depth interviews with elites in the field of research were conducted. ...
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Objective: The main purpose of this study was to provide a model of Crowdsourcing in Iran’s sport for all.
Methodology: the research method was explorative and qualitative based on Glaser approach. In order to gather information, in-depth interviews with elites in the field of research were conducted. Sampling was followed purposefully by snowball method and finally 17 qualitative interviews were conducted until theoretical saturation. The interviews were analyzed through coding method in three stages: open, axial and selective.
Results:164 basic concept codes, 40 dimensions, 10 perspectives and 4 levels were extracted from the transcripts of the interviews. Based on this, the main selected codes (four levels of the model) including capacity fundamental factors, environmental status factors, systemic structural factors and consequential functional factors were identified.
Conclusion: Outsourcing in the sports environment can, in a short period of time, at a low cost and attract the attention (citizens), to the participation of the public interested in public sports in activities such as problem solving, production and development of concepts such as participation in idea generation, innovation, Production and service delivery processes are useful. Therefore, in order to develop the participation of the audience in collective activities and according to the conditions and requirements of the time, a special look at the participatory capacities between communities interested in public sports and existing facilities and equipment can cause better synergy in the development of activities.